tag:blogger.com,1999:blog-3864097713498701682.post7056333607335403599..comments2012-08-29T18:32:34.112-04:00Comments on We Bleedz Green: Makin' MekTownAnton Ryzbakhttp://www.blogger.com/profile/07844552779982758219noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3864097713498701682.post-37417701685024266872012-05-12T14:35:03.151-04:002012-05-12T14:35:03.151-04:00As grots the multiple combatants rule is your frie...As grots the multiple combatants rule is your friend both on foot and on vehicles. Use your numbers to overwhelm your enemies. As with any other mob: play to its strengths. Muties are never going to have the most models on the table, for example, so trying to field a huge mob doesn't really work as one will always be outnumbered.<br /><br />Similarly grots are never going to be the 'ardest fighters with the best guns. Better to have as many as possible. Once they've levelled up a bit one can always equip the toughest fighters with better gear. Similarly I'd never give the little guys armour, not when that money could be put towards snots instead. Put them in front of your better fighters as meat shields - shooters always have to go for the nearest target after all!Flamekebabhttps://www.blogger.com/profile/03544181410906052416noreply@blogger.comtag:blogger.com,1999:blog-3864097713498701682.post-15192760701978455462012-05-11T13:28:13.287-04:002012-05-11T13:28:13.287-04:00Dan,
re: sidenote, that was me, I was getting a he...Dan,<br />re: sidenote, that was me, I was getting a headache the other day while reading the discussion regarding the rules and it occured to me that any color other than red would be an improvement. The dark gray seems to be workiing for me. <br /><br />re: roofs, it looks like most of the missing ones are for the adobe covered buildings, perhaps I missed them, the storage has been a little haphazard during the build process. <br /><br />Flamekebab, you mean that my Grotz really do have a ghost of a chance in a town? I might have to pick up some kannon for the extra punch up close, what worries me most is going around a corner and running into an Ork Nob....(shivers). I think my grenade-rich mob might be fun in close-quarters.Anton Ryzbakhttps://www.blogger.com/profile/07844552779982758219noreply@blogger.comtag:blogger.com,1999:blog-3864097713498701682.post-48600583335041933562012-05-11T13:02:26.863-04:002012-05-11T13:02:26.863-04:00Wow those reds look bright in the pics. Also are w...Wow those reds look bright in the pics. Also are we seriously short a dozen roofs? I thought I cut them to fit as we made the buildings. Some of the off cuts I have in my box here must be roofs and not scrap.<br /><br />"We were developing a set of additional rules for playing Gorkamorka within an urban environment (suitably known as "Da Town"). Unfortunately life got in the way and that stuff is on hold."<br /><br />I've seen you're stuff on TUGS, and "Da Town" has played a role when trying to think up scenarios to use with the new buildings. Shame it never got off the ground as I would've liked to see the results. The vast majority of these (the exceptions being the fort and the bar, which isn't pictured here) were designed to be used as scenery in a one-off game called "Da Race Tru Mektown" (inspired by the one shown in White Dwarf like a million years ago). Hopefully that'll get done and posted by the end of the summer. Glad you liked our stuff.<br /><br />[Sidenote] To whomever changed the background from red to grey, Thank you.Honest Danhttps://www.blogger.com/profile/11450728237167729234noreply@blogger.comtag:blogger.com,1999:blog-3864097713498701682.post-54460992756921002662012-05-11T07:45:21.178-04:002012-05-11T07:45:21.178-04:00We were developing a set of additional rules for p...We were developing a set of additional rules for playing Gorkamorka within an urban environment (suitably known as "Da Town"). Unfortunately life got in the way and that stuff is on hold.<br /><br />However the difference between playing in a built-up area and the open desert is massive. Shooting is both less effective and more effective. Long range weapons lose some of their advantage but short ranged arms become significantly more useful.<br /><br />Our buildings were built to allow walkways between them (and bikers on top of 'em!). My Outlaw MC had some excellent battles against a Dust Rat biker mob that got pretty crazy.<br /><br />Anyway, your buildings look excellent!Flamekebabhttps://www.blogger.com/profile/03544181410906052416noreply@blogger.com