The Boogaloo faces a serious problem with their movement being heavily constrained by the tight quarters |
The Orkistad thrusts toward the scrap filled mekshop |
While he sends to grots to high ground to provide covering fire |
Projekt Badass moves down the street, being careful to stay out of range of the Poon Gun. |
Shpeshal K lines up to move through one of the alleys |
and promptly fails a thrust turn, runs into a building, blows up his bike, and dies |
Boogaloo Shrimp races alongside the slaver trak and begins tossing krak grenades |
Shabba Do dismounts and makes for the mekshop |
Tuurrbo 2.0 gets rammed and the bike gets crippled |
A boy successfully boards Ozone's bike |
Only to be shot off by friendly fire in the shooting phase |
The slavers de-ass the truk (who has lost its gas engines from a krak grenade hit) |
The trak attempts to ram my new bike while Ozone rams his bike into the mek shop wall |
The Orkistad attempts to thrust turn around and clips a building |
On cue the trak attempts the same move and promptly hits another building |
The final turn before I bottle out |
All in all, both Pat and myself thought the scenario was a good, even if neither of us thought that this was a particularly representative example of how it should be played (i.e. staying on a vehicle while it tries to maneuver through the alleys is very stupid).
Sidenote: I increased the width of the blog to accommodate X-Large pictures. If that's causing problems with anyone tell me and I'll switch it back.
Sidenote: I increased the width of the blog to accommodate X-Large pictures. If that's causing problems with anyone tell me and I'll switch it back.
"and promptly fails a thrust turn, runs into a building, blows up his bike, and dies"
ReplyDeleteBest. Line. Ever.
Great after action report. Looks like a great scenrio to play. Not problem witht the Band width for me.
ReplyDelete