Friday, June 22, 2012

Projekt Badass 2: Elektrik Boogaloo Game 3 Progress Update

Here's my finished biker mob. Summary: 4 bikes and 6 orks, ready to break dance their asses off to save the Mektown rec center. If we decide to use the "Ork Klan Rules" in the proposal thread they'll be Evil Sunz, otherwise we're Morkers (dirty, weedy Morkers).  Pics to follow this weekend since I lack a proppa camera.
Update: Quite a bit has transpired since the campaign has started for the Boogaloo, most notably one of my spanners died at the conclusion of the first game (forcing me to use all of the proceeds from said game to buy a new one, Tuurrbo 2.0) and said spanner's bike has been permanently damaged (which was promptly bodged when I tried to fix it in mektown). However, after losing twice and working over a grot mob, we've finally managed to get a decent pool of experience and enough money for extra ammo (a must have for me) and krak stiks. All the details are in the updated roster sheet at the bottom of this post.


















MOB NAME: Projekt Baddass 2: Elektrik Boogaloo












































MOB RATING: 156
TEEF HOARD: 0



































NAME CHARACTERISTICS WEAPONS, SKILLS AND INJURIES WEAPONS SUMMARY Cost Exp.
M WS BS S T W I A Ld Short Range Long Range To Hit Short To Hit Long Str. Save Mod. Dam. Ammo Notes
Shpeshal K 4 4 4 4 4 1 3 1 9 Choppa, Dakka Dakka








20 116
Krak Stik Bombs








Nob Studded Armor, Shield








Tuurrbo 2.0 4 4 3 3 4 1 2 1 7 Knife








6 80










Spanner









Ozone 4 3 4 3 4 1 2 1 7 Knife








6 88










Spanner









Boogaloo Shrimp 4 3 4 3 4 1 2 1 7 Choppa, Shield








12 58
Emergency Stop








Boy Krak Stik Bombs








Shabba-Doo 4 2 2 3 3 1 3 2 7 Shoota, Knuckles








5 19










Yoof









Sugarfoot 4 3 2 3 3 1 2 1 7 Shoota, Knuckles








5 19
Stunt Driver








Yoof





















































































































































































A mob must consist of at least three models, including one Nob. No more than half of the Orks may be Yoofs. Nore more than half of the mob may be Grots. The mob rating is the total experience divided by ten, plus their total cost of the warriors and their vehicles. Total Points Cost 118 380
And Experience
VEHICLE TYPE: Bike NAME:
COST: 16 FIXED WEAPON TYPE: Twin Linked Shootas GUNNER: Special K
DRIVER: Special K SPANNER: Turbo



Score Armour Location/Damage Score Armour Location/Damage Short Range Long Range To Hit Short To Hit Long Strength Save Modifiers Damage Ammo Notes
1 8 Crew 4 8 Wheel/Track 12 18 1 - 3
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 8 Fixed Weapon 5 8 Driver
Loadsa Ammo

3 8 Gubbins 6 10 Engines



















VEHICLE TYPE: Bike NAME:
COST: 16 FIXED WEAPON TYPE: Twin Linked Shootas GUNNER: Turbo
DRIVER: Turbo SPANNER: Turbo



Score Armour Location/Damage Score Armour Location/Damage Short Range Long Range To Hit Short To Hit Long Strength Save Modifiers Damage Ammo Notes
1 7 Crew 4 7 Wheel/Track 12 18 1 - 3
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 7 Fixed Weapon 5 7 Driver
Loadsa Ammo
-1 Armour All Locations
3 7 Gubbins 6 9 Engines Wheel/Trak Bodged



















VEHICLE TYPE: Bike NAME:
COST: 16 FIXED WEAPON TYPE: Twin Linked Shootas GUNNER: Boogaloo Shrimp
DRIVER: Boogaloo Shrimp SPANNER: Turbo



Score Armour Location/Damage Score Armour Location/Damage Short Range Long Range To Hit Short To Hit Long Strength Save Modifiers Damage Ammo Notes
1 8 Crew 4 8 Wheel/Track 12 18 1 - 3
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 8 Fixed Weapon 5 8 Driver
Loadsa Ammo

3 8 Gubbins 6 10 Engines



















VEHICLE TYPE: Bike NAME:
COST: 16 FIXED WEAPON TYPE: Twin Linked Shootas GUNNER: Ozone
DRIVER: Ozone SPANNER: Ozone



Score Armour Location/Damage Score Armour Location/Damage Short Range Long Range To Hit Short To Hit Long Strength Save Modifiers Damage Ammo Notes
1 8 Crew 4 8 Wheel/Track 12 18 1 - 3
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 8 Fixed Weapon 5 8 Driver
Loadsa Ammo

3 8 Gubbins 6 10 Engines


11 comments:

  1. Excellent! This is pretty much the same as the Mob you ran in the last test-game? Plenty of fire-power but I could never get by with only six members in my mob (my guys die too fast!).

    Has Justice&Rule made up his mind?

    Gary?

    Pat?

    Paul?

    Tom?

    Bueller?.........

    ReplyDelete
  2. BTW shouldn't that be "WRECK Center"?

    ReplyDelete
  3. "Excellent! This is pretty much the same as the Mob you ran in the last test-game?"

    It's the exact same.

    " I could never get by with only six members in my mob (my guys die too fast!)."

    It remains to be seen if I will. Although I doubt the problem will be deaths so much as an extremely thin budget for the first few games.

    "Has Justice&Rule made up his mind?"

    As of the last time I spoke to him (10min ago), no.

    "BTW shouldn't that be "WRECK Center"?"

    hmmm good point.

    ReplyDelete
  4. Sounds a bit like the biker mob I run, SoA: South Mektown. I put together these rules so that it'd be feasible to run a mob where everyone, or nearly everyone, is on a bike. But then again you guys have probably already seen them and made a concious decision not to use them; but, you know, just in case!

    ReplyDelete
  5. Well I am kind of slow in responding here. I got 8 orks painted up. Just recieved my wartrack in the Mail on Thursday. Puting that together. Need to get trucks and or bikes. The bikes are fast and to me hit hard. Read your post about being tied up for the early part of June. Is the campaign kicking off in June or now. Hopefully I didn't have a case of CSR ( Can't remember shit).
    Dan bikes Mob is awesome. Now that I have the thrust move clear I could of danced around more. Too bad I didnt have a Krak grenade I could of blow Mike's vehicle up. Working on putting the mob together on the xcel sheet.

    ReplyDelete
    Replies
    1. "Need to get trucks and or bikes."

      That shouldn't be necessary. Pat has enough spare painted truks and traks that it shouldn't be difficult to provide you with the necessary amount. Both Pat and I have spare painted bikes as well so that shouldn't be a problem either.

      Delete
  6. "I put together these rules so that it'd be feasible to run a mob where everyone, or nearly everyone, is on a bike. But then again you guys have probably already seen them and made a concious decision not to use them;"

    Yeah, I considered pitching them for use in this campaign but decided against it since most of our players are new to GoMo and it would've required everyone learn a new oddmob so I could play it. I have stated out a mob using those rules (as a thought experiment) and it didn't look considerably different than this. I'd still be running a few passengers on the bikes just so they have some 360 degree firepower.

    Battle reports from the weekend test games are incoming for those who are interested (which should primarily be those people who *didn't* show up for it [insert wagging finger]).

    ReplyDelete
    Replies
    1. Well if in any future campaign any of you feel like starting an Outlaw MC and would like them to be a chapter of Spores of Anarchy, just say the word and I'll have the relevant artwork for you in two shakes of a squig's tail.

      Bikers are fun :D

      Delete
    2. Hanging my head in shame for not making the campaign yesterday. For some reason I thought it was pushed off until the end of June.. Thanks for the offer to use Pat and your vehicles. Just ordered three bikes off of ebay. Also I am looking hard at some figure for Gorkamorka from England.

      Delete
  7. "Hanging my head in shame for not making the campaign yesterday"

    It wasn't the campaign, just a session to test mobs (so you haven't missed anything too significant).

    ReplyDelete
  8. I just wanted to get as many peolpe tohether as possioble to go over the rules again and discuss any changes, using the comments section is good as well becuase I forget stuff and then I am sitting in front of a keyboard trying to remeber what we agreed on.

    For a projecred start we should be good to go as of the first weekend in June.

    ReplyDelete