In celbration we will be playing GoMo starting at1800hrs today and you will be the star !
Bring your mobs!
Saturday, June 30, 2012
Friday, June 22, 2012
Projekt Badass 2: Elektrik Boogaloo Game 3 Progress Update
Here's my finished biker mob. Summary: 4 bikes and 6 orks, ready to break dance their asses off to save the Mektown rec center. If we decide to use the "Ork Klan Rules" in the proposal thread they'll be Evil Sunz, otherwise we're Morkers (dirty, weedy Morkers). Pics to follow this weekend since I lack a proppa camera.
Update: Quite a bit has transpired since the campaign has started for the Boogaloo, most notably one of my spanners died at the conclusion of the first game (forcing me to use all of the proceeds from said game to buy a new one, Tuurrbo 2.0) and said spanner's bike has been permanently damaged (which was promptly bodged when I tried to fix it in mektown). However, after losing twice and working over a grot mob, we've finally managed to get a decent pool of experience and enough money for extra ammo (a must have for me) and krak stiks. All the details are in the updated roster sheet at the bottom of this post.
Update: Quite a bit has transpired since the campaign has started for the Boogaloo, most notably one of my spanners died at the conclusion of the first game (forcing me to use all of the proceeds from said game to buy a new one, Tuurrbo 2.0) and said spanner's bike has been permanently damaged (which was promptly bodged when I tried to fix it in mektown). However, after losing twice and working over a grot mob, we've finally managed to get a decent pool of experience and enough money for extra ammo (a must have for me) and krak stiks. All the details are in the updated roster sheet at the bottom of this post.
John V Dan
The 'Eroes uv da Revolooshun encountered the Elektrik Boogaloo on the dusty plains of GorkaMorka, we had fought these fellows before and knew it would not be an easy time, particularly without any heavy vehickles (our Lugga having been detroyed a few fights back). We were cheered by the knowledge that our last encounter had eneded in our favor and that we now had three relatively fast cuttas to get us around.
The fight was "We wuz 'ere furst", from the beginning things went badly for the 'Eroes, the wind was weak and the direction against us. The first two moves the 'Eroes moved a grand total of two inches! This put a real cramp in our plan as the Boogaloo were moving along quite well.
The fight was "We wuz 'ere furst", from the beginning things went badly for the 'Eroes, the wind was weak and the direction against us. The first two moves the 'Eroes moved a grand total of two inches! This put a real cramp in our plan as the Boogaloo were moving along quite well.
the cutta fleet moves out (ever so slowly)
while the Boogaloo were boogie-ing along
Wednesday, June 20, 2012
Pat v Tom
Pat's Mob vs Tom's Mob
Nobody has bothered to put any captions on this while it was in Draft so here are some pix of Orkz being Orky to each other!
Nobody has bothered to put any captions on this while it was in Draft so here are some pix of Orkz being Orky to each other!
weedy Orkz and their gas engines!
'Eroes uv da Revolooshun go to Pummel-City
Well, to be truthful, we were taken there against our will. Twice. The indignity! Sorry, no photos on my end, I forgot to recharge the batteries in the camera. Paul, if any of the pix you took worked out please feel free to post them here.
I played Tom's mob first. The "newly castrated" 'Eavy Shoota still managed to destroy my Lugga in one blast and tossed my strategery completely out the window. On the upside, while Tom was busy gunning down (and generally kicking the poo out of) the Lugga crew my two 'cuttas snuck around and grabbed some skrap before I had to bottle out.
The downside was that I had four guys down at the end of the game and one of them was a "coup-de-gras" on my Head Honcho. There was some anxious moments in the after game recovery phase but my HH got away clean (left for dead?) but two of my Grotz (#3 and #4) were captured as was the wreckage of the Lugga! I managed to bribe Tom into returning one of the Grotz and he abandoned the wreckage allowing me to recover it as well ( it took the "multiple damage" result on the after battle recovery phase and then I rolled a six so there were six things wrong with it!!
It was a fun game but I am afraid that I just made Tom's mob a monster due to all the experience he got crushing me mob!
The next guy to put my head in the grinder was Paul. I had revamped my force, selling off the wreck of the Lugga and buying another 'cutta to stay mobile and another Grot (to keep up numbers if nothing else) used up all my teef. This battle showed that numbers and better use of terrain can help a lot. I still got knocked about (yes the Head Honcho went down and out, again; he may not be much of a leader but he isn't afraid of being out front on the cutting -and bleeding- edge) but I got off with fewer losses and more skrap.
The biggest problem that I had was that the wind was both against me and was weak, making most of my moves shorter than they would have been if I were enitrely on foot. On the other hand, going downwind when hauling away skrap (and wounded leaders) is a plus! I had wondered what to do with all the now unemplyed Snotz (they were only there to crank the Lugga along) but it turned out that a mob of seven guys with strength four crossbows can dominate a section of tabletop fairly well. They also can be used to gather skrap while the Grotz try to fight the Orkz.
I may not be getting rich on skrap but my mob is inching forward on experience alone.
I played Tom's mob first. The "newly castrated" 'Eavy Shoota still managed to destroy my Lugga in one blast and tossed my strategery completely out the window. On the upside, while Tom was busy gunning down (and generally kicking the poo out of) the Lugga crew my two 'cuttas snuck around and grabbed some skrap before I had to bottle out.
The downside was that I had four guys down at the end of the game and one of them was a "coup-de-gras" on my Head Honcho. There was some anxious moments in the after game recovery phase but my HH got away clean (left for dead?) but two of my Grotz (#3 and #4) were captured as was the wreckage of the Lugga! I managed to bribe Tom into returning one of the Grotz and he abandoned the wreckage allowing me to recover it as well ( it took the "multiple damage" result on the after battle recovery phase and then I rolled a six so there were six things wrong with it!!
It was a fun game but I am afraid that I just made Tom's mob a monster due to all the experience he got crushing me mob!
The next guy to put my head in the grinder was Paul. I had revamped my force, selling off the wreck of the Lugga and buying another 'cutta to stay mobile and another Grot (to keep up numbers if nothing else) used up all my teef. This battle showed that numbers and better use of terrain can help a lot. I still got knocked about (yes the Head Honcho went down and out, again; he may not be much of a leader but he isn't afraid of being out front on the cutting -and bleeding- edge) but I got off with fewer losses and more skrap.
The biggest problem that I had was that the wind was both against me and was weak, making most of my moves shorter than they would have been if I were enitrely on foot. On the other hand, going downwind when hauling away skrap (and wounded leaders) is a plus! I had wondered what to do with all the now unemplyed Snotz (they were only there to crank the Lugga along) but it turned out that a mob of seven guys with strength four crossbows can dominate a section of tabletop fairly well. They also can be used to gather skrap while the Grotz try to fight the Orkz.
I may not be getting rich on skrap but my mob is inching forward on experience alone.
Thursday, June 7, 2012
Da Mobz
Hey, everybody here are your Mobz, annotate as you will,
Da 'Eroes uv da Revolooshun!
Head Honcho, Banna Wavva,
seven Grotz w/slugga and choppa
seven Snots w/crossbow
Kris V John
Da 'Eroes uv da Revalooshun handed out a major beat-down to the weedy Orkz an 'dere flamy trukk. Once again the fearlessly brave warriors of the Revalooshun faced down the masters of oppression.
The Field of Battle, the brave Grotz spread out to thin the ranks of the sniveling Orkz
Tuesday, June 5, 2012
mike v paul
Sunday, June 3, 2012
The Waaaagghhh has begun!!!!
We started the campaign off well with seven of our eight players able to attend, everybody got a game in and Paul got to play in two games. My Grotz did fabulously as always! (pay no attention to the stats, we didn't lose our big lugga and almost everybody got back to base). I am uploading the pictures but it takes time and I have little enough of that.
If the players would so kind as to email me at daftrica 89 at yahooo dot com I will reply with the sign-in code for the website. That way you can sign in and add commentary to the photos of your games (go to the posts section in the left hand side bar and click on posts, thenhover your cursor over the area under the post title "tom v Pat" and a bit of text will appear such as edit/delete, click on the edit and it will take you to the post and from there itr is just like word. To keep things simple I would ask the the first player providing commentary use normal text whuile the other player uses italics; I find that much easier to read.
If the players would so kind as to email me at daftrica 89 at yahooo dot com I will reply with the sign-in code for the website. That way you can sign in and add commentary to the photos of your games (go to the posts section in the left hand side bar and click on posts, thenhover your cursor over the area under the post title "tom v Pat" and a bit of text will appear such as edit/delete, click on the edit and it will take you to the post and from there itr is just like word. To keep things simple I would ask the the first player providing commentary use normal text whuile the other player uses italics; I find that much easier to read.
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